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| //2048游戏 //FOR YOU //作者白筱 #include<stdio.h> #include<conio.h> #include<graphics.h>//文件库 #define MAX_SIZE 4 //格子数量 #define GRID_WIDTH 100 //格子宽度 #define INTERVAL 15 //格子间隔 #define WIN_SIZE MAX_SIZE*GRID_WIDTH+5*INTERVAL enum Color//枚举颜色 2048 2的11次方 { zero = RGB(202,241,248), twoto1 = RGB(145,224,239), twoto2 = RGB(0,180,215), twoto3 = RGB(0,120,183), twoto4 = RGB(3,4,96), twoto5 = RGB(101,125,129), twoto6 = RGB(160,201,195), twoto7 = RGB(226,180,183), twoto8 = RGB(226,180,183), twoto9 = RGB(189,99,125), twoto10 = RGB(205,198,229), twoto11 = RGB(119,118,188), bk = RGB(3,76,95), }; Color arr[13] = {zero,twoto1,twoto2,twoto3,twoto4,twoto5,twoto6,twoto7,twoto8,twoto9,twoto10,twoto11,bk}; int num[12] = { 0,2,4,8,16,32,64,128,256,512,1024,2048 };//颜色数据建立联系 int map[MAX_SIZE][MAX_SIZE];//数据存储 POINT pos[MAX_SIZE][MAX_SIZE]; char usrkey=0; int RandTwoFour()//随即生成一个数字2or4 { if(rand()%10==0) { return 4; } else { return 2; } } void CreateNumber() { while(1) { int x = rand() % MAX_SIZE; int y = rand() % MAX_SIZE; if(map[x][y] == 0) { map[x][y]=RandTwoFour(); break; } } } void GameInit()//初始化坐标 { srand(GetTickCount()); for(int i=0;i<MAX_SIZE;i++) { for(int k=0;k<MAX_SIZE;k++) { map[i][k] = 0; } }
for(int i=0;i< MAX_SIZE ;i++) { for(int k=0;k< MAX_SIZE ;k++) { pos[i][k].x=(k*GRID_WIDTH)+((k+1)*INTERVAL); pos[i][k].y=(i*GRID_WIDTH)+((i+1)*INTERVAL); } } //产生两个数据 CreateNumber(); CreateNumber(); } void GameDrw() { setbkcolor(Color::bk); cleardevice(); for(int i=0;i< MAX_SIZE ;i++) { for(int k=0;k< MAX_SIZE ;k++) { for(int q=0;q<12;q++) { if(map[i][k] == num[q])//给予方块对应颜色 { DWORD tempcolor = arr[q]; setfillcolor(tempcolor); solidrectangle(pos[i][k].x, pos[i][k].y, pos[i][k].x + GRID_WIDTH , pos[i][k].y + GRID_WIDTH); if(num[q]!=0) { char number[5]=""; sprintf(number,"%d",num[q]); setbkmode(TRANSPARENT);//透明 settextstyle(50,0,"黑体");//字体属性 settextcolor(RGB(0,0,0));//颜色 int temp =textwidth(number); temp = (GRID_WIDTH-temp)/2; outtextxy(pos[i][k].x+temp,pos[i][k].y+25,number); } } } } } } void moveup()//向上 { for(int i=0;i<MAX_SIZE;i++) { int temp = 0; for(int begin=1;begin<MAX_SIZE;begin++) { if(map[begin][i]!=0) { if(map[temp][i]==0) { map[temp][i]= map[begin][i]; map[begin][i]=0; } else if(map[temp][i]==map[begin][i]) { map[temp][i]+=map[begin][i]; map[begin][i]=0; temp++; } else { map[temp + 1][i]=map[begin][i]; if(temp+1!=begin) { map[begin][i]=0; } temp++; } } } } } void movedown()//下移 { for (int i = 0; i < MAX_SIZE; i++) { int temp = MAX_SIZE-1; for (int begin = MAX_SIZE-2; begin>=0; begin--) { if (map[begin][i] != 0) { if (map[temp][i] == 0) { map[temp][i] = map[begin][i]; map[begin][i] = 0; } else if (map[temp][i] == map[begin][i]) { map[temp][i] += map[begin][i]; map[begin][i] = 0; } else { map[temp - 1][i] = map[begin][i]; if (temp - 1 != begin) { map[begin][i] = 0; } } temp--; } } } } void moveleft()//左移 { for (int i = 0; i < MAX_SIZE; i++) { int temp = 0; for (int begin = 1; begin < MAX_SIZE; begin++) { if (map[i][begin] != 0) { if (map[i][temp] == 0) { map[i][temp] = map[i][begin]; map[i][begin] = 0; } else if (map[i][temp] == map[i][begin]) { map[i][temp] += map[i][begin]; map[i][begin] = 0; } else { map[i][temp+1] = map[i][begin]; if (temp + 1 != begin) { map[i][begin] = 0; } } temp++; } } } } void moveright()//右移 { for (int i = 0; i < MAX_SIZE; i++) { int temp = MAX_SIZE-1; for (int begin = MAX_SIZE-2; begin>=0; begin--) { if (map[i][begin] != 0) { if (map[i][temp] == 0) { map[i][temp] = map[i][begin]; map[i][begin] = 0; } else if (map[i][temp] == map[i][begin]) { map[i][temp] += map[i][begin]; map[i][begin] = 0; } else { map[i][temp-1] = map[i][begin]; if (temp - 1 != begin) { map[i][begin] = 0; } } temp--; } } } } void keyControl() { usrkey = _getch(); switch (usrkey) { case 75: case 'A': case 'a': moveleft();CreateNumber(); break; case 77: case 'd': case 'D': moveright();CreateNumber(); break; case 80: case 's': case 'S': movedown();CreateNumber(); break; case 72: case 'w': case 'W': moveup();CreateNumber(); break; default: break; } } int main() { initgraph(WIN_SIZE,WIN_SIZE,SHOWCONSOLE);//创建一个窗口 GameInit();//初始化坐标 while (1) { GameDrw(); keyControl(); } return 0; }
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